getAbstract Mobile App Design
Introduction
Project Story
At getAbstract I led the UX and UI design for the mobile app, with full ownership over the design system: building it out, maintaining it and developing new components as the product evolved. Before I took ownership of the mobile app, there was no dedicated designer assigned to it. A lot had been built without a consistent design direction, which meant one of my first tasks was bringing order to what existed: auditing, redesigning and aligning the app with the broader product direction. As we drove a redesign on the web platform, I made sure the mobile app followed suit, keeping both products visually and structurally coherent. The core challenge of the system work was translating an existing web-based design system into a mobile context. That meant deciding which components could be reused, which needed to be redesigned from scratch, and where mobile actually opened up new possibilities compared to web. Native components, gestures and platform conventions gave more room to work with in some areas, but also required a more deliberate approach to consistency across both platforms. Getting that balance right, familiar enough to feel like the same product but genuinely built for mobile, was something I worked on continuously. Beyond the system itself, the work covered UX and UI across new features, components and interface improvements, from mapping out user flows to designing screens and all their states. Complex content like summaries, learning paths and progress tracking had to feel natural on a smaller screen without losing clarity or motivation. I was also the main point of contact between design and the mobile development team, translating requirements into clear design decisions and making sure implementations stayed consistent with the system. Being able to defend or rethink decisions quickly in that back-and-forth was something I got very good at here.
Deliverables
What Was Done







